﻿using GDGeek;
using MrPP.Network;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/*
namespace MrPP.SuperView { 
    public class NetworkServer : MonoBehaviour
    {
      


        [SerializeField]
        NetworkDiscoveryReceiver _receiver;
        void OnDestroy() {
            _receiver.StopBroadcast();
        }
        void Start()
        {   
            _receiver.Initialize();
            _receiver.broadcastData =JsonUtility.ToJson("") + '\0';
            _receiver.StartAsServer();
        }

        // Update is called once per frame
        void Update()
        {
        
        }
    }
}*/
